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Norseey
I never played Banjo on N64 and really the only Rare games I am a fan of are PD, GE, and JFG

But banjo N&B looks cool, and from the demo it seems decent. Except that you have to read and the text is like really small.

What's banjo about? What's the whole point of the game? In the demo it didn't even say what you had to do! Although fun, I had no idea what was going on.
fantanoice
I haven't played N+B so I can't help you there. As for the N64 games...

Firstly, think Super Mario. You've basically got the plot there with a few tweaks.

SPOILERS!:

Banjo Kazooie:
Banjo's little sister, Tooie, gets kidnapped by a witch named Grunty. Banjo and Kazooie then team up to track down Grunty in her lair to both rescue Tootie and defeat the witch. This is done by going through worlds, collecting notes and jiggies to progress further through the lair.

Banjo Tooie:
Grunty is rescued by her two evil sisters. Grunty then murders Banjo and Kazooie's friend Bottles. Banjo and Kazooie hea off again to defeat Grunty and revive their friend. They also 'kill' (steal the life out of) another character King Jingaling later on. Again, you need to collect jiggies and some other collectables to progress.

BT is much bigger and more difficult than BK, though you'd probably want to play BK first to become familiarised with the characters.
Kara Kong
The games are basicly a 3D platformer and the first is arguably Super Mario 64 with all its problems fixed.
Also cant help with N&B because I've only gotten to play the demo too. sad.gif

A patch has been added to fix the text size in N&B by the way.
Zenek
Heh, this kinda sparked a little something that I had a strong feeling that I had to remind the Rare community what Banjo is all about.

To me, Banjo, Kazooie, Gruntilda and their world is all about randomness with certain anchors.

The anchors are easy to pinpoint: Fun & lovable characters, plenty of in-jokes, overt humor, beautiful visuals, things to collect, a lengthy adventure, a final chance to topple the witch, a quiz (To make sure you've been paying attention, duh.), and a handfull of epic and memorable themes.

I certainly couldn't immagine a game without Grunty's theme, Klungo being himssself, Banjo being sweet to Kazooie's sour, exploring a huge level while trying to find all of the jinjos on the side.

The randomness should've been a bit of a normality for Rare fans by now. Banjo first appeared in a racing game, got a platforming adventure in mid-large sized worlds with very simple obvectives.

His sequel changed everything be having massively huge interconnecting worlds with an expanded moveset, multiplayer, and more challenging puzzle-solving challenges.

The 3rd game in the series (of console outings, not gonna touch the GBA today, thanks.) sent Banjo to a place with straight-forward challenges with infinate ways to solve the challenges. Gigantic worlds, and a higher focus on creativity and multiplayer were obvious.

Thing is, there has NOT been one game that shows what a Banjo game is supposed to be, it's more of a way for Rare to think creatively with gameplay and how to push the envelope with the series and build a universe around a lovable cast, hummable soundtrack, and stunning worlds while making you smile at a smart-assed shaman's boasting. wink.gif

Rock on guys,

-Zenek
pawno_cant_spell
There is one word what "Banjo" is all about, and that is...

FUN!
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